mwo ecm mechs. All other mechs will have to make a choice between the defensive ECM or. mwo ecm mechs

 
 All other mechs will have to make a choice between the defensive ECM ormwo ecm mechs  514 posts Posted 07 December 2012 - 09:24 AM

Ive got a light ECM equipped mech. medium. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Compared to other Commandos, it has the greatest number of missile Hardpoints. Equipment Upgrades there are various upgrades that you can pay for (very expensive) to get better performance or space in your mech within MWO (and battletech). Using stealth mech disabling the ability to counter and the use of ecm altogether. To be honest, I. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. cfg to copy in your install directory. I always put BAP on the rare LRM boat I run unless I desperately need the tonnage. " Simplified, yes, but still a good description. 514 posts Posted 07 December 2012 - 09:24 AM. One heat sink if you feel the ammo doesnt run out. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. with fats enough locks youc an also poke, lock, volley and disappear. Bane is a MG/laser mech and 2D is an SRM-carrier. Maybe not the best mech to start with clan mechs. The ability to equip an ECM suite to a Mech. Description. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Here comes one of the best Raven 3L builds. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. They trade speed and maneuverability for firepower and armor. In Battletech a "support mech" is a long-range weapons platform. And the occasional PPC hit i guess. Radio waves This. It's one of my mechs with highest KD and W/L and I don't even. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. A uav or two will counter ecm lights easily enough even without any points into aux tree. A great LRM boat. No longer counters ECM. . UAVs are rather unreliable (when it moves outside of UAV range, you immediately lose counter-ECM. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Also, the 'Mechs fielding ECM are usually carrying ballistics or energy weapons anyway, so it isn't much of a counter. Highlander. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. Assuming its not range issue, Beagle and even worse Light Active Probe have pretty short range, Beagle only counters one ECM so if there are multiple ECM mechs you can still be out of luck. An ECM mech within 180 meters of the actual UAV can jam its communications, blocking 100% of signals from it An ECM mech, however, cannot 'hide' from a UAV using electronic means. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. Only a uav would counter the wolf pack of ecms. Light probe or targeting computer if you need faster locks. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. Viper VPR-F with lots of machine guns + JJ ! 3. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. . you can run an lbx 20 and smls on it or do the common mpl hmg build. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. This would be a QoL change with little impact on general gameplay. two emptied . The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. It works as a protective bubble around the ECM mech so mechs inside the ECM affect are harder to target and lock onto. But having 4 energy, 1 missle, 150kph top speed, JJ and ecm would make it the new king of lights. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. You cannot reply to this topic; Go to first unread post; 4 replies to this topic #1 TheArcher. The best way to support somebody is to kill the enemy who is shooting at them. No longer partially counters ECM. ECM only (no skills) on your mech: Enemy range for you is reduced. Seismic, yes, you still show on that. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. I've heard some say that some teammates should switch their ecm to counter mode. You need to get a counter-ECM on the target. You'd have to tweak the effective range to increase/decrease how much of a game changer it is. Rookie. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. 2 Mechs with AMS = 240 missiles hit = 26. You can only try to escape 180m+ or move into another ECM "cloak/bubble" of a friendly ECM mech that runs in disrupt mode because his ECM in counter mode will only counter 1 of your cloaks. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. 0:00 / 1:13:33. I care not as to how one does game-play or skill, it makes no difference. The COM-2D makes for an ideal scout 'Mech in urban combat areas, where its SRM4 and SRM 6 give it excellent hit-and-run firepower. Quite the support mech but not an agile flanker like the others. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. 86%]) Percentage of vote: 14. The documents : MWO - InGame Settings Explained. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. However the latest edit is from before the change. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Posted 07 November 2015 - 06:40 AM. MPL skirmish w/ECM. Started by GoldenArbiter, Jan 27 2013 07:23 PM. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Wolfhound Grinner for the MPL + ECM experience. None of the mechs have jump jets. Selecting a 'Mech with the proper hardpoint configuration. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. 3) Other symbols Target This enemy mech is marked by TAG from a team. Replies: 2 Views: 1,520. Largest infusion of mechs at one time in MWO's history and still no new ECM mechs. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. I have seen multiple UAVs getting shut down just because a. cfg and tuning. . The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. I have had a lot of trouble getting my Archer-5W to work. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Ghost Badger, on 28 April 2014 - 07:25 AM, said: Adv. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. No active probe, TAG, etc. ECM / MRM / Light PPCs for middle range combat. de] with Medpulse. Member. Well, mechs inside an ECM's range will have their sensors cut off (maybe this is the reduced range). Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. Kingkrab is fun but a pain to pilot on wavy maps. ECM won't counter active stealth, so there's that. The Shadow Hawk gets 2 energy in each arm, 1 missile in the head. Its a fun build. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. KFX-PR - a truly unique support type of mech, with 3AMS & ECM combo for people who hate LRM boats and want to show middle finger to them. Edited by. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Especially on Mechs sub 50 tonnes where. Otherwise remains the same. Visit [ mechs ] to explore the. Dakka, dakka, dakka. No longer partially counters ECM. BAP is a must have if you want to run a streak boat. Fourth, ALL MECHS can equip ECM/BAP but requires a "tech" hardpoint. Lights- Oxide, Jenner K & D, Huggin, Raven 4X, raven 2X and the two missle locusts. Similar damage, no ghost heat, and capable of firing around obstacles, with either side. Once they reach the front line however, these monsters use their awesome weaponry to. Not too hot, so it can sustain it's rate of fire almost indefinitely. Griffin-2N is a good ECM medium. You need a BAP to detect shut down mech. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. If team A's scout gets close in to Team B's units. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". MechWarrior Online. 5 tons) But still enough to take a large UAC and some lasers. Pariah Devalis, on 23 May 2014 - 09:44 AM, said: Short answer, in table top it is, but most likely not here in MWO. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. Many of the most famous and popular designs are heavy 'Mechs. A scouting mech is generally one with some decent speed and maneuverability. ECM and AMS help to keep your unit safe from enemies. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. No longer counters ECM. By gameplay, it's like an old-school poptart Btw, since 2020 such builds haven't been significantly buffed by quirks. is faster, and it's payload and firepower aren't bad, even with ECM. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. BAP/ASM/ECM/NSS BAP: +15% detection. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Edited by Asmosis, 04 December 2012 - 06:17 AM. Urbanmech K9 with 5 MPL. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. (I don't want more mechs having it. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. MWO / FORUMS / MECHWARRIOR UNIVERSE / FACTION PLAY / FACTIONS INNER SPHERE; 0. The LCT-PB "Pirate's Bane" is a Hero Mech. I voted "No. So a Clan medium mech can definitely field a larger ballistic weapon +. In TT (I know, I know), the lights are recon mechs and flankers. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Black Lanner is reasonably fast, MASC, ECM. both ecm mechs with great dakka. You don't really get much better or effective than that. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Third, ECM should only protect you. Of the ones you listed fury is pretty good. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Raven or Cicada. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Personally I would prefer fleas over locust. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. No ECM. Enemy can lock you below 800m without any sensor range skill. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. LCT-3M 20tons - 5ML. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. No longer grants stealth to nearby. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. Adv. At least to me. At the time the Atlas AS7-D-DC entered into MWO, PGI didn't have a function for a Command Console, so they instead gave the D-DC an ECM in MWO. ). If you're escorting light 'mechs, you're the heavy hitter. Other light mechs are useless against these 2 ecm mechs. Ecm buble greatly reduce radar range and wont let you relay the info to your team. Finally this is game is PvP exclusively. Other than narc's SEVEN second cool down. Also. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. In many ways it's similar to the Annihilator with its extremely heavy-hitting loadouts. The Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. ECM skills reduce the amount of time needed. Seriously, having 4-5 ecm mechs on one team and none on the other is far more unbalanced then one side having 2 extra assault mechs. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. As all proper lights these are pretty hard to play. Stalker 3FB: no quirks, but ECM. ECM 4xSRM4 for close range combat. I grew up on the the table top game and of course loved it. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Raven-3L does well with ECM in a variety of builds. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. Test it with a pal in training room and you will see. 222. Sensor Module: +15% detection. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. 55 tonner that can mount 2 MRM30s with jumps and ECM. (I can't find the reference on it, but I remember reading it quite clearly as described above. They trade speed and maneuverability for firepower and armor. And if ECM is near, you simply can't shootMWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 2. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. Other BAP features gets overridden by the active ECM. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Clans with ECM, were Kitfox, Myst-Lynx, Shadowcat, HellBringer. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. ECM is great for being less targeted, so you can shoot more. is now, but how about we take all the xp and cbills earned right now, multiply them by 100 then divide them by your mechs weight. I would consider Sun Spider with 2x ERPPC and 2x UAC5 with ECM as sniper with ballistic back up. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. but should be a bug. Plus maybe unvavorable weapon slots. Instead, each mech has a jump jet capacity which. There are several medium Clan mechs that are able to mount ECM (or just some variants of those): Arctic Wolf, Ice Ferret, Shadow Cat, Black Lanner. makes you appear cold in thermal vision. The Shadow Hawk gets 2 energy in each arm, 1. With a proper heat profile, you will disapate heat slowly on cold maps. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. The Grinner takes the staple 5MPL Wolfhound build, and adds ECM to it. Meh, trip-light PPCs are better than an ER. I use this site to find my ECM. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. however, this is all according to smurfy, and it is a bit outdated, as I could not find the stats for TC's there. My top choices are:. Lots of heat sinks. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Member. I do enjoy a few choice clan mechs and have a cougar ba with an ecm head I use with two heavy meds and two lrm20. Mechs able to use stealth armor which have tonage and hardpoints for at least 2 of missiles, PPC and Gauss Phoenix Hawk PHX-B, Enforcer Ghillie (Hero Mech) Griffin GRF-2N Archer Tempest (Hero Mech) Cataphract CFT-0XP Stalker STK-3FB Cyclops CP-11-P. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. The usable tonnage does take massive hit (only 33. Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). That has missiles and lasers, which might make it better at being an IS ECM mech. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. Urbanmech K9 with 5 MPL. MWO Tier Lists, Guides, Builds, and More. 1) An enemy with an ECM. It is very mobile mech. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. MWO / FORUMS / SUPPORT. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. and it has a good heat profile. If PPC's jam out ECM, PPC's also jam out Beagle. 1b ) For the Clan side, you can also choose one (1) bigger ballistic weapon, and a battery of medium or even ER-SML lasers. . . It also will cancel one enemy mech ECM within 120m. No (252 votes [85. There is also the option of using a 300 STD engine (same weight as the 300 LFE) and build a bit of a zombie since the loadout. You get an agile and reasonably fast 45 ton mech that can carry two lasers and triple streak-6s with ECM and 4 tons of ammo and maxed armor that also has very good jumping ability. (ECM blocks the Narc effect on other protected mechs. Unfortunately the sensor lock cripples the mech just like Raven's case. Also allow Beagle to get a detailed readout of a. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. ECM-ed clan assault with omni-pods. Then it needs to be hit by lockable friendly missiles such as LRMs, ATMs, and/or streaks. NARC and PPC hits disable stealth armour. IS: One Wolverine and Zeus Skokomish Hero. The mere fact that you can change your omnipods, so that you can adjust your hardpoint to tailor your build, gives Clans more effective builds per chaises. Something in the line of 8 tons and 8 slots. . Night gyr especially. It's the fastest clan light with all the xl options. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. You are under a. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. A bit outdated, though. While they generally excel as Brawler 'Mechs, their blend of traits means the Medium class of 'Mech is capable of filling many roles on the battlefield. It is disabled if: you are too close to a mech with BAP -- bap cancels ECM you are too close to a mech with ECM on counter mode You are too close to an enemy and don't have much in the skill tree for ECM You are getting hit by someone using a TAG laser. Plus, ECM. Sensor Module: +15% detection. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. . The line gets stretched from other mechs getting ahead of them selves. This is face time mechs like the Catapult can't afford. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. They are light, therefore generally fast why they tend to mount light weapon payloads or electronics and ECM equipment. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. These light mechs are far too powerfull compared to other light mechs. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. #1 tutzdes Jun 10, 2018 @ 8:31am I primarilly a light/medium mech pilot, so. MWO: Viper VPR-SCS (LGD) Legendary Mechs. Ecm Mechs Started by FarEYE, Mar 25 2013 12:36 AM You cannot reply to this topic; Go to first unread post; No replies to this topic #1 FarEYE. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Visit [ mechs ] to explore the 'Mech database. This is why the more mechs you have, the more effective AMS is. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. ECM is meant to slow down locks. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. If PPC's jam out ECM, PPC's also jam out Beagle. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. I made this build back when piranhas were first released and our group has been using it ever since. No More Ecm Mechs Please. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Along with the Battlemaster, which also mounted Command Consoles in. reduces your own sensor range. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Guess PGI needed to keep the lights on. or mechs that are not in MWO yet. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. In this list there are no Mechs available only for MechWarrior Credits. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. Realistically you should play. The ability to equip an ECM suite to a Mech will be limited to specific variants. The heat build-up from firing until full jam bar is about 80%. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. I am a huge fan of the Assassin, but it does play like a light mech. 84%. Back to top. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Posted 04 December 2012 - 03:09 PM. Mechwarrior Mousse, on 11 June 2014 - 02:16 AM, said: Radar deprivation won't help an ECM mech much more than the ECM does already at long range.